The Lamb Chop Show - Dev Log

By Aria Chang Batdorff, Abyssal Born Studio

Cover.png

<aside> 🕑

Latest Version

👉 Watch the Trailer

👉 Watch the Walkthrough

👉 Download Demo on itch.io

👉 Mini Press Kit

</aside>

<aside> 🚩

Milestones

🔰 PRE-PRODUCTION

Note: weeks starts from Friday to Thursday during pre- production for school schedule.

No. Milestone Sprints Duration Status
1 GDC Showcase 1-7 Jan 30 - Mar 19 100%
2 AAU Spring Show 8-9 Mar 20 - Apr 2 100%
3 AAU Final Review 10-14 Apr 3 - May 7 100%

⚜️ PRODUCTION

No. Milestone Sprints Duration Status
1 Rookie Award Entry 15-20 May 11 - Jun 21 100%
2 IGF Entry 21-32 Jun 22 - Sep 13 100%
3 👉 Revisit & Refine 33-40 Sep 14 - Nov 1 0%
4 Level 1 Production TBD TBD 0%
</aside>

<aside> 📌

Percentage of Completion


⚜️ PRODUCTION MILESTONE ACHIEVED

MILESTONE 2: IGF Entry

Entering Indie Game Festival, preparing for publisher outreach, vertical slice for, official pitch deck, and marketing plan.


Sprint 32: IGF Build & Material

Sep 7 - Sep 13, 2026

<aside> ✅

Goals

◇ IGF build debug (100%)

◇ Auto match player resolution (100%)

◇ New marketing material package (100%)

</aside>

Last sprint into IGF entry, we are sending out the game to family and friends for testing. We soon find out that we do not support different resolution, but it was salvageable.

While programmers created the auto resolution match function, I prepared all the material for the showcase, again with the latest version.

https://youtu.be/zuuO791U654

For the judges of IGF, a Mini Press Kit was also created for future needs. We are good to go.