The Lamb Chop Show - Dev Log

By Aria Chang Batdorff, Abyssal Born Studio

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Latest Version

👉 Watch the Trailer

👉 Watch the Walkthrough

👉 Download Demo on itch.io

👉 Mini Press Kit

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Milestones

🔰 PRE-PRODUCTION

Note: weeks starts from Friday to Thursday during pre- production for school schedule.

No. Milestone Sprints Duration Status
1 GDC Showcase 1-7 Jan 30 - Mar 19 100%
2 AAU Spring Show 8-9 Mar 20 - Apr 2 100%
3 AAU Final Review 10-14 Apr 3 - May 7 100%

⚜️ PRODUCTION

No. Milestone Sprints Duration Status
1 Rookie Award Entry 15-20 May 11 - Jun 21 100%
2 IGF Entry 21-32 Jun 22 - Sep 13 100%
3 👉 Revisit & Refine TBD TBD 10%
4 Level 1 Production TBD TBD 0%
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Percentage of Completion


👉 PRODUCTION MILESTONE UNGOING

MILESTONE 3: Revisit & Refine

After the IGF entry ended, we were invited to attend LEVEL UP KL 2026 and Gamescon Asia 2026 to showcase The Lamb Chop Show!

With that planned, we are currently taking some time to revisit and refine, with the following goal in mind:

✅ Prepare pitch package and reach out to publishers ▶️ Prepare marketing materials for Gamescon Asia ▶️ Reorganize GDD, narrative, and asset list for the full production scope ▶️ Redesign stage in 3D ▶️ Plan for implementing 3D assets ▶️ Extend coding for minor mechanics and player prefs

Updates during this period will consist of smaller, more fragmented tasks and conceptual planning. As a result, this dev log will not follow a weekly schedule for this milestone.

Please follow us on our social media platforms for the latest news about The Lamb Chop Show and Abyssal Born studio!


⚜️ PRODUCTION MILESTONE ACHIEVED

MILESTONE 2: IGF Entry

Entering Indie Game Festival, preparing for publisher outreach, vertical slice for, official pitch deck, and marketing plan.