By Aria Chang Batdorff, Abyssal Born Studio

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Milestones
🔰 PRE-PRODUCTION
Note: weeks starts from Friday to Thursday during pre- production for school schedule.
| No. | Milestone | Sprints | Duration | Status |
|---|---|---|---|---|
| 1 | GDC Showcase | 1-7 | Jan 30 - Mar 19 | 100% |
| 2 | AAU Spring Show | 8-9 | Mar 20 - Apr 2 | 100% |
| 3 | AAU Final Review | 10-14 | Apr 3 - May 7 | 100% |
⚜️ PRODUCTION
| No. | Milestone | Sprints | Duration | Status |
|---|---|---|---|---|
| 1 | Rookie Award Entry | 15-20 | May 11 - Jun 21 | 100% |
| 2 | IGF Entry | 21-32 | Jun 22 - Sep 13 | 100% |
| 3 | 👉 Revisit & Refine | TBD | TBD | 10% |
| 4 | Level 1 Production | TBD | TBD | 0% |
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Percentage of Completion
👉 PRODUCTION MILESTONE UNGOING
After the IGF entry ended, we were invited to attend LEVEL UP KL 2026 and Gamescon Asia 2026 to showcase The Lamb Chop Show!
With that planned, we are currently taking some time to revisit and refine, with the following goal in mind:
✅ Prepare pitch package and reach out to publishers ▶️ Prepare marketing materials for Gamescon Asia ▶️ Reorganize GDD, narrative, and asset list for the full production scope ▶️ Redesign stage in 3D ▶️ Plan for implementing 3D assets ▶️ Extend coding for minor mechanics and player prefs
Updates during this period will consist of smaller, more fragmented tasks and conceptual planning. As a result, this dev log will not follow a weekly schedule for this milestone.
Please follow us on our social media platforms for the latest news about The Lamb Chop Show and Abyssal Born studio!
⚜️ PRODUCTION MILESTONE ACHIEVED
Entering Indie Game Festival, preparing for publisher outreach, vertical slice for, official pitch deck, and marketing plan.