By Aria Chang Batdorff, Abyssal Born Studio

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Milestones
🔰 PRE-PRODUCTION
Note: weeks starts from Friday to Thursday during pre- production for school schedule.
| No. | Milestone | Sprints | Duration | Status |
|---|---|---|---|---|
| 1 | GDC Showcase | 1-7 | Jan 30 - Mar 19 | 100% |
| 2 | AAU Spring Show | 8-9 | Mar 20 - Apr 2 | 100% |
| 3 | AAU Final Review | 10-14 | Apr 3 - May 7 | 100% |
⚜️ PRODUCTION
| No. | Milestone | Sprints | Duration | Status |
|---|---|---|---|---|
| 1 | Rookie Award Entry | 15-20 | May 11 - Jun 21 | 100% |
| 2 | IGF Entry | 21-32 | Jun 22 - Sep 13 | 100% |
| 3 | 👉 Revisit & Refine | 33-40 | Sep 14 - Nov 1 | 0% |
| 4 | Level 1 Production | TBD | TBD | 0% |
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Percentage of Completion
⚜️ PRODUCTION MILESTONE ACHIEVED
Entering Indie Game Festival, preparing for publisher outreach, vertical slice for, official pitch deck, and marketing plan.
Sep 7 - Sep 13, 2026
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Goals
◇ IGF build debug (100%)
◇ Auto match player resolution (100%)
◇ New marketing material package (100%)
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Last sprint into IGF entry, we are sending out the game to family and friends for testing. We soon find out that we do not support different resolution, but it was salvageable.
While programmers created the auto resolution match function, I prepared all the material for the showcase, again with the latest version.
For the judges of IGF, a Mini Press Kit was also created for future needs. We are good to go.